DUCK MINER ECOSYSTEM
Welcome to the Duck Miner Technical Whitepaper (2026 Edition). This documentation outlines the mechanics, tokenomics, and the robust security architecture behind the simulator.
Platform Overview
Duck Miner is a Web Application distributed as a Telegram Mini App within the TON ecosystem. Players access the game directly through the Telegram client — no downloads, no installs.
Telegram Mini App (Web-based)
Accessible on mobile & desktop
TON Network integration
TON Connect wallet support
Server-Side Authority model
Cloud-based serverless backend
Zero-Trust client policy
Rate-limited & audit-logged
All game state, currency balances, item ownership, and economic transactions are validated and enforced exclusively on the server. The client operates in a read-only capacity for sensitive data, ensuring tamper-proof integrity and fair gameplay for all participants.
Figure 1: Mining Center HQ
Quick Start Guide
Starting your empire is simple, but scaling requires sharp tactical resource management.
Sign in securely. Your session is protected by App Check architecture.
Use GEMS to buy Boxes. You need a GPU + Battery working together to mine.
Place chips, mix batteries, and deploy GPUs to maximize the Hash Rate per second.
Ascend from Starter HQ up to Nexus HQ, unlocking drastic synergic multipliers.
Mining Hierarchy & Architecture
The Duck Miner ecosystem is built on a structured hierarchy of components. Understanding this flow is key to maximizing your revenue velocity.
Components power your Rigs, which are deployed across 9 HQ Floors. As your total Hash Rate grows, you ascend through the Leagues to unlock global treasury rewards.
Mission System
Missions are the core XP and progression driver. Complete daily, weekly, and monthly objectives to earn XP and Gems. Higher streaks multiply your rewards.
Daily Missions (Reset every 24h)
| Mission | Requirement | XP |
Gems |
|---|---|---|---|
| Check-In | Open the game and check in | 50 | — |
| Active Miner | Keep a rig running for 4 hours | 100 | — |
| Share | Share the game on social media | 75 | — |
| Invite | 1 person joined via your referral link | 150 | — |
| Spin the Wheel | Use the Ducky Wheel (free or paid) | 75 | — |
| Enhance | Perform 1 Enhancement on any item | 150 | — |
Daily missions provide XP only. Completing all 6 daily missions yields 600 base XP (before streak multiplier).
Weekly Missions (Reset every 7 days)
| Mission | Requirement | XP |
Gems |
|---|---|---|---|
| Dedication | Complete daily missions on 5 out of 7 days | 1,500 | 10 |
| Collector | Open 5 boxes of any type | 1,200 | 5 |
| Investor | Purchase any Gems package (real purchase) | 2,000 | 15 |
| Marathon | Complete 5 Lucky Wheel spins (free or paid) | 1,000 | 5 |
| Ambassador | 5 people joined via your referral link this week | 1,500 | 10 |
Weekly completion yields 7,200 XP + 45 Gems.
Monthly Missions (Reset every 30 days)
| Mission | Requirement | XP |
Gems |
|---|---|---|---|
| Ascension | Climb to a higher League this month | 5,000 | 50 |
| Magnate | Spend 10,000 DUCK on any in-game transaction | 3,000 | 25 |
| Veteran | Maintain a login streak of 30 consecutive days | 2,500 | 20 |
| Operational | Enhance or evolve 50 items | 4,000 | 30 |
| VIP | Have an active Season Pass (Premium) | 3,000 | 40 |
Monthly completion yields 17,500 XP + 165 Gems.
Maintaining a daily streak increases your XP rewards. The longer you play consecutively, the higher your multiplier grows — up to 2x at 30 days.
Item Database (Visual Gallery)
Explore the full technological stack of 2026. Hover or click on items to see them in action.
Genesis GPUs (Hash Engines)
Genesis 1
Genesis 2
Genesis 3
Genesis 4
Genesis 5
AI Chips (Logic Boosters)
AI Genesis 1
AI Genesis 2
AI Genesis 3
AI Genesis 4
AI Genesis 5
Power Batteries (Uptime)
AAA Batteries
Lead-Acid
Li-Ion Pack
Titanate
Nuclear Cell
You are viewing the documentation for Version 2.0 (Post-Security Audit). The application strictly operates on server-side validations using Firebase Functions.
Inventory Tiers
Legacy items are gone. We've optimized the inventory into a clean curve across 5 rarity tiers.
- 🖥 GPU: Provides raw Hash Rate for DUCK generation.
- 🔋 Battery: Defines the Rig's Uptime. Mining is Always-On as long as a charge exists. When depleted, mining stops immediately.
- 🧠 AI Chip: Passive multipliers. Boosts Hash Rate or improves system efficiency.
The Recycler (Dismantling)
The Recycler is the backbone of the evolution economy. To upgrade your hardware, you must dismantle secondary items to obtain Scraps.
Dismantling Yields
-
HashboardsObtained by dismantling GPUs. Used to level up Genesis units.
-
AI CircuitsObtained by dismantling Chips. Used for Chip level upgrades.
-
Power CellsObtained by dismantling Batteries. Increases Battery hash bonus via evolution.
Scrap EXP Yields
| Scrap Rarity | EXP Granted |
|---|---|
| ⚪ Common Scrap | 10 EXP |
| 🔵 Rare Scrap | 35 EXP |
| 🟣 Epic Scrap | 150 EXP |
| 🟡 Legendary Scrap | 500 EXP |
| 💎 Mystic Scrap | 1,500 EXP |
Dismantling has a 20% sink rate (dust yield), ensuring components remain rare and valuable.
Enhancement & Leveling System
The Equipment Evolution Pipeline: Dismantle spare items into Scraps → Feed Scraps to gain EXP → Pay $DUCK to Evolve
Hardware can be leveled up from Level 0 to Level 5 using the physical scrap components retrieved from the Recycler. Each level-up grants massive multipliers to both Hash Rate and efficiency.
Inject Scraps (Hashboards, AI Circuits, or Power Cells) into an item to gain EXP. Once the EXP bar is full, pay a small $DUCK fee to finalize the Evolution to the next level.
| Level | GPU Hash Multi | Battery Bonus | Chip % Multi |
|---|---|---|---|
| Level 1 | 1.25x | +3 H/s, +2% | 1.15x |
| Level 2 | 1.75x | +8 H/s, +4% | 1.35x |
| Level 3 | 2.50x | +15 H/s, +7% | 1.60x |
| Level 4 | 4.00x | +30 H/s, +12% | 2.00x |
| Level 5 | 6.50x | +50 H/s, +18% | 2.50x |
Evolution $DUCK Cost
Each level-up requires a $DUCK payment. The base cost scales by level and is multiplied by the item's rarity tier.
| Level-up | Base Cost (Common) |
|---|---|
| 0 → 1 | 50 DUCK |
| 1 → 2 | 150 DUCK |
| 2 → 3 | 200 DUCK |
| 3 → 4 | 250 DUCK |
| 4 → 5 | 350 DUCK |
| Rarity | Cost Multiplier |
|---|---|
| Common | ×1 |
| Rare | ×5 |
| Epic | ×15 |
| Legendary | ×30 |
| Mystic | ×50 |
Example: evolving a Rare item from Level 2 to Level 3 costs 200 × 5 = 1,000 DUCK.
Acquisition & Boxes
New hardware is acquired through specialized Boxes. Each box has a deterministic drop rate validated on our secure backend.
GPU BOX
Foundational hardware engine
- Common GPU 45%
- Rare GPU 35%
- Epic GPU 15%
- Legendary GPU 4.5%
- Mystic GPU 0.5%
CHARGE BOX
Energy units & capacity
- Common Battery 45%
- Rare Battery 35%
- Epic Battery 15%
- Legendary Battery 4.5%
- Mystic Battery 0.5%
AI BOX
Calculative hash boosters
- Common Chip 50%
- Rare Chip 38%
- Epic Chip 10%
- Legendary Chip 1.8%
- Mystic Chip 0.2%
MYSTERY BOX
Contains a random equipment box
- GPU Box 33%
- Charge Box 33%
- AI Box 34%
Fortune Wheel
Spin the Ducky Wheel daily for random rewards. All results are determined by server-side RNG — no client manipulation possible.
Possible Rewards
The wheel contains a variety of assets essential for your progress. Each spin gives you a chance at high-value items.
Players get a free spin every 8 hours. This is your primary way to earn premium currency without investment.
Looking for a specific component? Paid spins cost 50 GEMS and offer a weighted chance at high-end equipment boxes.
Floor Bonuses & Slot Configuration
Each HQ floor grants a unique passive bonus. Higher floors also unlock more GPU and Chip slots for your rig.
Slot Configuration per Floor
| Floor | Preview | Name | GPU Slots | Chip Slots | Battery | Unlock Cost |
|---|---|---|---|---|---|---|
| 1 | ![]() | Starter Lab | 2 | 1 | 1 | Free |
| 2 | ![]() | Neon Server Room | 3 | 1 | 1 | 500 Gems |
| 3 | ![]() | Industrial Core | 4 | 2 | 1 | 1,000 Gems |
| 4 | ![]() | Cryo Chamber | 5 | 2 | 1 | 2,500 Gems |
| 5 | ![]() | Quantum Lab | 5 | 2 | 1 | 5,000 Gems |
| 6 | ![]() | Deep Mine Forge | 6 | 3 | 1 | 10,000 Gems |
| 7 | ![]() | Orbital Station | 7 | 3 | 1 | 25,000 Gems |
| 8 | ![]() | Void Matrix | 8 | 3 | 1 | 50,000 Gems |
| 9 | ![]() | Nexus Core | 9 | 4 | 1 | 100,000 Gems |
Passive Bonuses
| Floor | Passive Bonus |
|---|---|
| 1 | +10% XP Earnings |
| 2 | +5% Battery Duration |
| 3 | +3% Hashrate (Common/Rare GPUs) |
| 4 | -5% Energy Consumption |
| 5 | +2% Enhancement Success |
| 6 | +2% Global Hashrate |
| 7 | +5% Mission XP |
| 8 | +3% Enhancement Success |
| 9 | +5% Global Hashrate |
Floor × Equipment Synergies
| Floor | Condition | Synergy Bonus |
|---|---|---|
| 2 | Rare Battery equipped | +20% Battery Duration |
| 3 | Common/Rare GPUs equipped | +5% Hashrate |
| 4 | Epic+ Battery equipped | +180s flat duration |
| 5 | Legendary/Mystic Chip equipped | +3% Hashrate |
| 6 | Items at Lv.3+ | +2% Hashrate per level |
| 8 | Any equipment | +5% Enhancement Success |
League Bonuses
Participating in competitive leagues grants monthly rewards and hash multipliers.
Novice
+0% Hash Rate, No GEMS
Bronze
+1% Productivity Bonus
Silver
+3% Productivity Bonus
Gold
+5% Productivity Bonus
Platinum
+9% Productivity Bonus
Diamond
+15% Productivity Bonus
Productivity bonuses are multiplicative and apply to your total calculated Hash Rate, increasing your share of the daily DUCK emission pool.
League Requirements
Both Hash Rate and XP requirements must be met to advance.
| League | Min Hash Rate | Min XP | Reward Share |
|---|---|---|---|
Novice
|
0 H/s | 0 XP | - |
Bronze
|
100 H/s | 1,000 XP | Low Share |
Silver
|
1,000 H/s | 5,000 XP | Med Share |
Gold
|
5,000 H/s | 20,000 XP | High Share |
Platinum
|
20,000 H/s | 50,000 XP | Elite Share |
Diamond
|
100,000 H/s | 150,000 XP | Master Share |
Founder Pass (Season Pass)
Each season runs for 30 days. Premium holders unlock daily boxes and gem drops across a structured reward calendar.
Premium Rewards
- 📦 6× Founder Boxes — Days 1, 7, 14, 21, 28, 30
- 📦 18× Equipment Boxes — GPU, Battery, AI Chip
- 💎 600 Gems total — Days 5, 10, 15, 20, 25
Cost: 3,750 Gems (~$75 value) — Estimated total reward value: $300+
📅 How it Works
- 1 reward slot unlocks every 24 hours
- Unclaimed rewards stack — claim all at once
- Season resets after 30 days with a new reward pool
- All claims are validated server-side to prevent manipulation
Auction System
The Auction House allows players to list and bid on rare items using $DUCK. Three auctions are scheduled daily (resetting at 00:00 and 12:00 UTC), with the highest bidder winning each item at the end of the auction window.
Set a minimum starting bid and duration
Outbid competitors — $DUCK is escrowed until resolution
Highest bid wins — item transferred atomically
All bids are held in escrow via atomic transactions. Outbid players have their funds returned instantly. No risk of lost assets.
Ranking & Leaderboard
Compete globally for the top positions. Rankings factor in Hash Rate, XP, and League tier. Top players each season receive exclusive rewards.
Real-time leaderboard updated every block cycle (10 minutes)
Seasonal rankings with rewards at the end of each 30-day season
League-based segregation — compete within your tier for fairness
Flash Sales
Limited-time promotions with discounted Gem packages and exclusive bundles. Flash Sales appear periodically and run for a short window — usually 24 to 72 hours.
âš¡ How it Works
- Timer-based countdown — expires when the clock hits zero
- Discounts range from 20% to 50% off standard prices
- Some bundles include exclusive items not available in the shop
- All purchases are server-validated and rate-limited
🔔 Stay Alert
Flash Sales are announced via in-game notifications. Active players who maintain a daily streak will receive early access alerts before the general population.
Referral (MLM) Program
Build your network and earn passive income on every Gem purchase within your downline. Our transparent 3-tier structure rewards community growth.
- Tier 1 (Direct): 7% Commission on purchases from friends you directly invited.
- Tier 2: 3% Commission on purchases from users invited by your Tier 1.
- Tier 3: 2% Commission on purchases from users invited by your Tier 2.
Administrators have full visibility into referral hierarchies to ensure fair play. Commissions are credited instantly in TON-equivalent value.
The Tri-Economy
To ensure long-term sustainability, Duck Miner employs a Tri-Economy Segregation Structure. This design safely isolates external fiat injections from yield outputs, preventing runaway inflation and maintaining a balanced ecosystem driven by three distinct assets.
$DUCK Utility
The principal on-chain value carrier. DUCK follows a strict, mathematically predictable Fixed Emission schedule inspired by Bitcoin, ensuring absolute long-term digital scarcity. In-game store revenue acts as a deflationary engine via automated buybacks.
- â–¶ Earnings: Mined passively through Hash Rate and distributed every 10-minute block.
- â–¶ Market: Used as the exclusive base currency for DuckSwap trading and Auctions.
- â–¶ Evolution: Spent as a mandatory fee to finalize equipment Level-Ups.
- â–¶ Cash Out: Swap $DUCK for USDT instantly on DuckSwap. There is no fixed exchange rate — the price is determined entirely by player supply and demand.
Projected Emission Decay (First 10 Halvings)
$GEMS PREMIUM (REAL REVENUE)
The fiat-pegged fuel layer utilized to acquire baseline materials and boost operations without diluting the crypto token.
100% of the TON injected via GEM/Pass purchases is distributed transparently to sustain the ecosystem:
- Automated Buyback Pool: 10%
- Investment & Liquidity Pool: 53%
- Referral Program (MLM): 12%
- Marketing & Growth: 15%
- Team & Infrastructure: 10%
The majority of game revenue (63% total) is secured to ensure players can always cash out and to maintain extreme deflationary pressure on $DUCK:
- 10% (Automated Buyback): Instantly sent to the `buyback_pool` wallet. Every 8 hours, an autonomous server function sweeps the DuckSwap AMM pool, injecting USDT and permanently burning DUCK.
- 53% (Investment Pool): Retained in hot wallets to guarantee automatic, immediate TON withdrawals for players, and allocated to external investments (Bitcoin, etc) to compound the treasury's fiat value to fuel future mega-buybacks.
- â–¶ Acquisition: Bought with real-world value (TON via TonConnect).
- â–¶ Loot Boxes: The only currency accepted to buy GPU, Battery, and AI Chip Boxes.
- â–¶ HQ Expansion: Used to unlock new HQ Floors and expand Rig slots.
- â–¶ Premium Features: Pays for Fortune Wheel premium spins and Founder Pass activations.
DuckSwap (AMM)
DuckSwap is the automated market maker (AMM) for trading $DUCK and $TON. It uses a Constant Product Market Maker (CPMM) model to provide instant swaps directly from the liquidity pool.
- Instant swaps between $DUCK and $TON.
- 5% AMM swap fee (fuels the deflationary Buyback & Burn pool and covers network gas).
- Real-time price discovery based on liquidity pool ratios ($x * y = k$).
$DUCK has no fixed exchange rate. The price is determined entirely by player supply and demand on DuckSwap. This ensures a sustainable, manipulation-resistant economy where the token's value reflects genuine ecosystem activity.
Flea Market (P2P Items)
The Flea Market is a true Player-to-Player (P2P) marketplace for trading hardware items like GPUs, Batteries, and AI Chips for $DUCK.
- 2.5% Listing Fee: Charged upfront in $DUCK (non-refundable) to prevent market spam.
- 5% Sale Fee: Deducted from the final sale price upon a successful trade.
- Listings expire after 48 hours and items are returned if unsold.
- Maximum of 3 active listings per category (GPUs, Batteries, Chips) at a time.
All trades are executed securely via Firebase Cloud Functions. Items and $DUCK are transferred simultaneously, eliminating any risk of fraud.
Flea Market (P2P Items)
The Flea Market is a true Player-to-Player (P2P) marketplace for trading hardware items like GPUs, Batteries, and AI Chips for $DUCK.
- 2.5% Listing Fee: Charged upfront in $DUCK (non-refundable) to prevent market spam.
- 5% Sale Fee: Deducted from the final sale price upon a successful trade.
- Listings expire after 48 hours and items are returned if unsold.
- Maximum of 3 active listings per category (GPUs, Batteries, Chips) at a time.
All trades are executed securely via Firebase Cloud Functions. Items and $DUCK are transferred simultaneously, eliminating any risk of fraud.
Flea Market (P2P Items)
The Flea Market is a true Player-to-Player (P2P) marketplace for trading hardware items like GPUs, Batteries, and AI Chips for $DUCK.
- 2.5% Listing Fee: Charged upfront in $DUCK (non-refundable) to prevent market spam.
- 5% Sale Fee: Deducted from the final sale price upon a successful trade.
- Listings expire after 48 hours and items are returned if unsold.
- Maximum of 3 active listings per category (GPUs, Batteries, Chips) at a time.
All trades are executed securely via Firebase Cloud Functions. Items and $DUCK are transferred simultaneously, eliminating any risk of fraud.
Flea Market (P2P Items)
The Flea Market is a true Player-to-Player (P2P) marketplace for trading hardware items like GPUs, Batteries, and AI Chips for $DUCK.
- 2.5% Listing Fee: Charged upfront in $DUCK (non-refundable) to prevent market spam.
- 5% Sale Fee: Deducted from the final sale price upon a successful trade.
- Listings expire after 48 hours and items are returned if unsold.
- Maximum of 3 active listings per category (GPUs, Batteries, Chips) at a time.
All trades are executed securely via Firebase Cloud Functions. Items and $DUCK are transferred simultaneously, eliminating any risk of fraud.
Flea Market (P2P Items)
The Flea Market is a true Player-to-Player (P2P) marketplace for trading hardware items like GPUs, Batteries, and AI Chips for $DUCK.
- 2.5% Listing Fee: Charged upfront in $DUCK (non-refundable) to prevent market spam.
- 5% Sale Fee: Deducted from the final sale price upon a successful trade.
- Listings expire after 48 hours and items are returned if unsold.
- Maximum of 3 active listings per category (GPUs, Batteries, Chips) at a time.
All trades are executed securely via Firebase Cloud Functions. Items and $DUCK are transferred simultaneously, eliminating any risk of fraud.
Flea Market (P2P Items)
The Flea Market is a true Player-to-Player (P2P) marketplace for trading hardware items like GPUs, Batteries, and AI Chips for $DUCK.
- 2.5% Listing Fee: Charged upfront in $DUCK (non-refundable) to prevent market spam.
- 5% Sale Fee: Deducted from the final sale price upon a successful trade.
- Listings expire after 48 hours and items are returned if unsold.
- Maximum of 3 active listings per category (GPUs, Batteries, Chips) at a time.
All trades are executed securely via Firebase Cloud Functions. Items and $DUCK are transferred simultaneously, eliminating any risk of fraud.
Buyback & Token Burn
Buyback & Token Burn
The Investment Pool (10% of all store revenue) fuels the automated Buyback Bot. Every 8 hours, the bot sweeps the DuckSwap AMM, injecting USDT into the liquidity pool and permanently burning the received DUCK. This guarantees constant liquidity and creates a deflationary price floor for miners.
Wallet & Withdrawals
Connect your TON Wallet to enable deposits and withdrawals. The platform uses TON Connect for secure, non-custodial authentication.
💳 TON Connect
- Connect via Tonkeeper, Tonhub, or any TON-compatible wallet
- Wallet address is bound to your account on first connection
- Non-custodial — your private keys never leave your wallet
💸 Withdrawals
Withdrawals are processed by a secure automated bot. Payout times may vary based on TON network congestion but typically complete within minutes.
Ducky Expeditions (Coming Soon)
The core mining loop is just the beginning. Expeditions will allow players to deploy specialized Duck Drones into the wasteland to locate rare components and NFTs.
Fortress Architecture (Security)
Duck Miner is completely Fail-Secure.
Every API interaction is fingerprinted by Google reCAPTCHA Enterprise. Forged client tokens are immediately rejected (403 Forbidden).
Market Orders, Enhancements, and Withdrawals execute inside Node.js Cloud Functions. The client is purely visual.
All Loot Boxes, Wheel Spins, and RNG events use a Provably Fair algorithm. We combine the hash of the latest block on the TON Masterchain with the server timestamp and player ID to generate cryptographically secure randomness. It is mathematically impossible for the developers or the players to manipulate the drop rates.
Vision & Mission
Duck Miner exists to redefine the boundaries of Play-to-Earn gaming inside the Telegram ecosystem. Our mission is to build a self-sustaining, fair, and transparent virtual economy where every player's effort has real value.
The Vision
To become the reference infrastructure for idle-mining P2E games on Telegram, combining deterministic tokenomics, zero-trust security, and a vibrant player-driven marketplace.
- 100% server-side enforced economy — no client cheats
- Revenue-backed token emission (D-1 Treasury Peg)
- Sustainable growth without inflationary spirals
- Community governance via league participation
Core Principles
-
01
Fair Play — No pay-to-win shortcuts. Free players can reach every tier through strategic gameplay.
-
02
Transparency — All drop rates, emission formulas, and fee structures are publicly documented.
-
03
Security First — Zero-trust architecture where the client is treated as untrusted at all times.
-
04
Real Value — $DUCK emission is pegged to actual revenue, not speculation.
Major feature decisions are influenced by community feedback through our Discord and Telegram channels. The Duck Labs team maintains a bi-weekly development cadence with public changelogs.
Launch Trajectory & Team
Operated by Duck Labs, a collective of Web3 architects focused on balanced telemetry and unexploitable P2E economies.
Phase 1 & 2: Architecture (Completed)
Secure backend validation, 2D UI Overhaul, deterministic tokenomics, DuckSwap AMM, and Auction System.
Phase 3: Security Hardening (Completed)
Zero-Trust architecture, centralized admin controls, rate limiting on all critical functions, and full Whitepaper synchronization.
Phase 4: Expeditions & Multi-Mining (Q3 2026)
Ducky Expeditions launch, multi-currency mining pools (TON, BTC, ETH), and $DUCK Token Generation Event.
Phase 5: TON Ecosystem (Q4 2026)
Full on-chain persistence on The Open Network (TON) and decentralized asset bridge.
Seasons & Chapters
Duck Miner operates on a 30-day seasonal cycle. Each season brings fresh content, rebalanced economies, and exclusive rewards for active participants.
Each season lasts exactly 30 days. Leaderboard progress resets while permanent upgrades carry over.
Top-ranked players earn exclusive items, bonus Gems, and special cosmetic badges.
League rankings reset each season, giving every player a fresh competitive start.
Chapter Progression
Chapters are permanent milestones in the Duck Miner universe. Unlike seasons, chapter content is cumulative — each new chapter adds features without removing existing ones.
Chapter 1: Genesis Mining
The foundation. Core mining loop, GPU/Battery/Chip economy, Recycler, and Enhancement system.
✓ LiveChapter 2: The Marketplace
DuckSwap AMM, Auction House, Buyback & Burn mechanism, and the full dual-token economy.
✓ LiveChapter 3: Expeditions & Beyond
Drone-based exploration, rare NFT discoveries, multi-currency mining pools, and cross-chain bridges.
Coming Q3 2026Chapter 4: The TON Era
Full on-chain persistence on The Open Network, decentralized governance, and community-driven content tools.
Planned Q4 2026Each season may introduce chapter-specific themed events. For example, a “Genesis Mining Season” might boost GPU drop rates, while an “Expedition Season” could unlock new exploration zones with exclusive loot tables.
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